Резюме
- Companion seals get their own art and names — 10 seal icons, 10 egg icons and 16 named skin icons drawn from each creature's in-game model, and every seal in your bag or equipment now shows its own given name in the tooltip instead of just its age
- Gilded Talon cursor set — the steel-and-orb cursor is replaced by the Gilded Talon set for every pointer state, with its own art for Target and Magic, and the hardware cursors no longer draw inside a black square
- Guild fixes across power, ladder and war — guild Dragon Power now updates on the core the leader is on, a guild no longer appears twice on the ladder after a leadership change, and a forfeited guild war is labelled a win or loss instead of a draw
Мир
- Companion seals, eggs and skins — 10 seal icons showing the companion bursting out of its portal, 10 painted egg icons on their kind's iron stand and the 16 named skins now have their own art drawn from each creature's model; Tarit and Rurath no longer wear Spindler growth icons
Интерфейс
- Companion seal names in the tooltip — a seal that is not summoned showed only its age, and two seals of the same species shared one name; the tooltip now leads the second row with that seal's own given name followed by its age, for every seal in your inventory and equipment
- Upgrade window stays centred — re-centres when the materials list grows the window after it has opened, and leaves it alone once you have dragged it
- Character creation — almost every Appearance option edits the head, so the step now opens on the face camera with the wheel still zooming out to the bust and the full figure; Esc in the name field now walks back a step, Appearance or Name to Class and Class out of creation
- Linux download — the Linux installer manifest is now accepted and the Linux tab no longer reads Soon: it shows the install command, names the game runtime in the size line and adds a step for running it in a terminal and one for the Vulkan driver, in all 9 locales; the installer now also runs correctly under dash
- Sign-up without a date of birth — the day, month and year row and the parent-email row are gone from registration and social completion, the age gate and parental consent flow are removed, a confirmed email activates the account as before, and social sign-ups are active at once
- Sign-up and login on phones — the captcha widget has a 300 px minimum but the auth card's content box is 260 px at 360 px wide, which pushed every field past the card's right edge on login, register, reset, social completion and support; a slot under 300 px now gets the 150 px compact widget
- Social sign-in buttons — Discord and Facebook were hard-coded, so Facebook appeared on production although it is disabled and sign-in with it was refused; the pages now render the server's provider list, and a single provider spans the row
- Classes on the presentation page — each class is presented as a row with its two paths, each with a badge, name and one line, replacing the four cards followed by an 8-badge grid and stacked list; rebuilt in all 9 locales from each locale's existing class and path text
- Site header on phones — the Play button ran off 360 to 430 px screens in 7 of 9 locales, by 100 px at 360 in French; the logo now gives way first down to 96 px, the right-hand group never shrinks and the button tightens its type slightly
- Public landing page — the landing page, its early-access signup and the legal pages are open and indexable to everyone, and a locked guest visiting any other page is sent to the landing page in their URL's language instead of the lock screen; sign-in flows are unchanged
- Discord link — the redirect pointed at an old placeholder invite in every environment; it now opens the live invite, while any value staff set in site settings is left alone
- Launcher news sample — the sample news shown in the launcher and on the login screen is now generated from the client's own content, so it no longer advertises a channel number that was removed, and the Portuguese forms match
Графика
- Gilded Talon cursors — the legacy steel-and-orb cursor atlas is replaced by the Gilded Talon set, with a red-enamel badge per state and dedicated Target and Magic art instead of reusing Attack and the chair; the hardware cursors are now 32-bit with alpha, so talk, can't-go and door no longer draw inside a black square
Производительность
- Monster animation errors — 73 server and 28 client animation list lines named clips that exist on neither side; removing them changes nothing about what plays or how the server times attacks, but stops the warning spam each time one of those monsters loads
Язык
- Event names in all 9 locales — the server's event texts were regenerated from the client catalog, covering 9 locales and 38 keys: Rune Week, Style Week and Blood Hour no longer fall back to English, and six drifted texts including Tortuga, chests, OX, Lawless Zone and PvP Arena now match the client, with alignment renamed to Reputation
Исправления
- Guild Dragon Power on the sending server — a Dragon Power Recharge left the leader's own server unchanged and a guild skill was never paid for there, while every other server and the database moved; the sending server now applies the change itself and the others mirror it
- Guild listed twice on the ranking ladder — a guild was added to the ranking ladder again on creation and on every leadership change, leaving the stale entry in place so the ladder showed it twice; the ladder now re-scores the existing entry
- Guild war result card reads the server verdict — the result card and end ribbon guessed win, lose or draw from the two scores, so a war won because the other guild left the field read as a draw while the database paid the winner the pot and moved the ladder; both now use the server's verdict, and a late verdict re-labels the card and ribbon
- Cross-server teleport landing spot — a cross-server arrival that landed on an unwalkable cell, such as the blocked strip along a map edge, recalled the player to the empire spawn point instead; arrivals now resolve to the nearest standable cell at the intended destination
- Party invite region name cut off — four world sub-area keys run past the invite card's 32-character field, so invites from Frost Mountains Fields, Nevaeh Swamp Graveyard, Nevaeh Ancient Temple and Frost Mountains Town arrived truncated and the dialog showed a cut name; the invite dialog now shows the full localized name and classes the area correctly
- Water reflection sky too dark — the terrain shadow-receive pass was missing the reflection waterline clip, so mirrored ground below the waterline was multiplied over everything behind it and the sky in the reflection read far darker than it should, with the ground's baked shadow pattern smeared across it
- Guild building ghost stayed opaque — the rigid meshes of a fading actor ignored its blend alpha, so a guild building's scaffold ghost stayed fully opaque while a character beside it faded in the same frame; the fade now reaches every mesh of the actor
- Dialogue busts faced different ways — the bust angle was measured from whatever idle frame the measurement happened to land on, so the same NPC could be held at one angle once and a very different one the next time; the measurement is now taken at the idle motion's first frame
- Character preview framed on the hair — a multi-part model's bounding box kept only the last part, so a character preview could be framed on the hair alone; every part is now included, and dungeon block culling no longer reuses the x range for y and z
- Switchbot totals after you press Stop — the telemetry panel kept the last periodic sample when you stopped a Switchbot slot yourself, while the finished, out-of-funds, out-of-materials and item-gone paths all sent final figures; Stop now flushes the run's totals too
- Chat scrollbar hidden on a full log — the scrollbar was only placed when the visible line count changed, so once the log was full it stayed hidden in the corner over a log that actually scrolls; it is now re-placed whenever the line count changes
- Queued party invite vanished — with notification toasts off, the follow-up packet for the same party invite rebuilt the dialog and the queue entry read as answered, so a queued invite silently disappeared or popped over the prompt on screen with no 1 of N badge; the entry now follows the live dialog
- Storeroom and Item Shop Storage placement — at 1366x768 the chat log, its tabs and the input row drew over the lower rows, page tabs and Close button, and the 490 px Storeroom ran 22 px past the bottom of the screen; both windows now raise to the top when opened and are clamped on screen, keeping your own dragged position when they fit
- Guild war HUD greyed the wrong gauge — both shields greyed the right-hand gauge, so on a lost war the left gauge stayed lit at 0 tickets; each shield now greys its own gauge
- Guild war card appeared over the player panel — the card was shown after the dock had already placed it, undoing the dock's decision to page it away, so it came up at the screen corner over the player panel while the pager still said 1 more; it is now shown first and the dock's placement stands
- Settings unsaved-changes question hidden — re-opening or clicking the settings window covered the pending Keep or Revert question, so Close and Escape only re-asked a question you could not see while both windows took clicks in the centre of the screen; the question is now re-raised over its window
- Duplicate hint over the shop name field — after a shop closed back into the builder, a hidden measuring widget was re-shown and drew the hint a second time at the page's top-left, on top of the shop name field
- Closed-shop summary hidden by the bag — the Market raised its hub over the summary prompt, which at 1366 hid it completely; prompts on screen are now raised again once the bag is placed
- Tooltips off-centre on legacy widgets — those widgets kept the tooltip at the position it had when its text was first set, so a widget that had since changed width showed its tip off to one side; every widget now re-centres its text tooltip when it is shown
- White ring around dungeon list icons — four 30 px dungeon icons stored white under their transparent pixels, which bilinear filtering bled into a light ring once the Dungeon window drew them scaled; the transparent pixels now carry their nearest opaque neighbour's colour, with every visible pixel unchanged
Что это значит для тебя
- Client update — a new client build, 2026.11.06.138, shipped with this release and players need to patch
- No downtime — no maintenance window was required for this release
