Resumé
- Buffs after a shard hop — your blade buffs, health and combat window survive the crossing
- Character select and creation — now set in your faction's own courtyard
- Nine-language text review — every language reread against the English
Spilforløb
- Buffer accounts — you can attach up to three extra buffer logins to your account at registration or in Account Security, and two players in one household may now share a machine
Verden
- Warp portal names — warp portals now show the destination in their name, in all nine languages
Brugergrænseflade
- Large Map player marker — your position on the Large Map is now a crimson medallion with gold sonar rings, no longer blinks and scales with the atlas zoom
Kunst
- Character select and creation — both screens now stand in a courtyard backdrop, neutral until you have a character and then your faction's own, with a clearer key-hint row
- Startup splash — the launch screen now shows the Golden Temple of Petals key art in place of the old crest
- Style Week and Rune Week art — Style Week and Rune Week now have their own key art and icons, and every event card shows that event's own picture
Sprog
- Nine-language text review — interface, item and skill text, quest dialogue and monster names were reread against the English in German, Spanish, French, Italian, Polish, Portuguese, Romanian and Turkish
- English item and interface text — socket stones are now called Runes in refine prompts and item names, the Dexterity tooltip lists hit chance, evasion and physical attack, buy and sell prompts say pieces, plus many typo fixes
- Dungeon objective notices — dungeon objective notices were rewritten so the monster's name reads correctly in every language, including the gold dungeon line that named no item at all
Rettelser
- Buffs after a shard hop — fixed moving between shards removing Infusion and Enchanted Blade, healing you to full and dropping the combat window, and cleared buff icons left frozen on the strip
- Dark terrain after a portal — fixed the ground losing its sun, ambient and shadows after a portal hop, which left snow and terrain looking washed out
- Vanishing buildings — fixed buildings disappearing instead of fading out when a transparent object was drawn in front of them
- Missing particle effects — fixed some particle effects not being drawn at all
- Patching blocked by integrity check — fixed the launcher refusing to patch with integrity verification failed after a release; it now re-checks and retries instead of blocking you
- Saved window size on launch — fixed the game opening maximized on every launch and ignoring your saved window size, and it now remembers whether you left it maximized
- HUD after closing the World Atlas — fixed the quest tracker and the side panels staying squashed or misplaced after closing the World Atlas or Filmmaker view
- Event Calendar dates — fixed week-long events reading as one day in the Event Calendar; a run that ends on another day now names that day
- Missing animations — fixed models such as supply chests, altars and mounts pointing at animations that do not exist, a known source of client errors
Hvad det betyder for dig
- Downtime — a maintenance window was required for this release
- Client update — a new client build ships with this release, so you need to patch before playing
