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Elke patch, volledig: wat er is veranderd in de wereld, de interface en achter de schermen.

Patch 26.11.10-10a

Samenvatting

  • Hungarian and Czech — Magyar and Čeština are now playable, from the launcher to the quest journal
  • Skill cooldowns — cooling skills refill with colour behind a gold waterline and a live countdown
  • View distance — models and nameplates now fade in at a consistent range, with no empty names

Gameplay

  • View distance — the world now shows actors out to 100 m, with models easing in and out at that range and nameplates at 80 m, so a name never floats where no body is drawn.
  • Target range — the target board and the ring under your target now last as far as the target is drawn, out to 100 m, and the hover and target rings are no longer culled off bodies in plain sight.
  • Nameplate line of sight — a nameplate now follows the body rather than the space above it, hides on the first blocked look and re-checks at once when you move the camera, so names stop flashing over hills.
  • Auto-pickup and quest drops — quest items dropped for you, Seeker gems among them, now go through auto-pickup with your usual range and rarity settings, so you no longer have to click them off the ground.
  • Battle Pass missions — from season 13 on, Red Potion missions are gone: deal 50,000,000 damage to monsters per season (10,000,000 weekly), and use 30 Blessing or Celestial Scrolls per season (8 weekly), counted when the scroll is actually consumed.
  • Battle Pass rewards and gold mission — from season 13 on, the gold farming mission asks for 5,000,000 instead of 35,000,000, and the Dymias and Nyrveid flying mount eggs move to Premium, with the free lane giving Transmutation Stone x2 instead. The Rurath Egg stays free.

Wereld

  • Spiritual Seeker gems — the Clarity, Radiance and the other four Seeker gems are no longer bound, so you can trade them, list them in your shop or store them. Each quest's final rune stays bound.

Interface

  • Skill cooldowns — a cooling skill now draws grey and refills with colour from the bottom up behind a gold waterline, with a centred countdown, a gold flash when it is ready and a red shake when you try too early.
  • Mouse cursor in the world — hovering an enemy, an NPC or shop, or an item on the ground now changes the cursor, so you can tell what a click will do before you make it.

Kunst

  • Minimap player marker — your position on the minimap is marked by the same crimson medallion the Large Map uses, turning with you at a steady size whatever the zoom.
  • Minimap target mark — your marked target now shows as a gold dot with outward pulsing rings, teal for an auto-path destination, instead of the old flickering shape swap.

Taal

  • Hungarian and Czech — Magyar and Čeština can be chosen in the launcher, on the login screen and in Settings, with item, monster, map and skill names, quest text, wiki guides and their own chat flags all translated.
  • Quest objectives — lines such as Return to or Speak with are no longer glued together from pieces, so each language puts the name where it belongs and Turkish and Romanian quest text reads in the familiar informal voice again.

Oplossingen

  • World Atlas unlock footnote — fixed the checkpoint unlock footnote appearing on the Allies and Territories tabs; it now shows only on Destinations.
  • Login and dialog messages — fixed popup messages that carry a line break being squeezed into one row and cut off, and a sentence sometimes drawn twice on the login hold notice.
  • Missing interface text — fixed a set of interface rows showing their internal key instead of words, in English and all other languages.
  • Character select slot numbers — fixed high player ids reading as negative numbers on the character list, in party, guild and dungeon rosters, which could also hide guild members from the roster.
  • Group counts in Party Finder — fixed Party Finder group counts picking the wrong plural, and the counts now read with the number after a colon so each language keeps its own grammar.
  • Exit countdown wording — fixed the word under the exit countdown number not matching the count in several languages.
  • Game start with an unavailable language — fixed the game refusing to start when a saved language was missing from your files; it now runs in English and returns to your language by itself once it is available.
  • Rarity names in Portuguese and Turkish — fixed the Uncommon rarity tier using a different word in Portuguese and Turkish depending on where it was shown.

Wat dit voor jou betekent

  • Client update — a new game build ships with this release, patch before you log in

Patch 26.11.09-70e

Samenvatting

  • World maps and minimaps — four world maps redrawn from the real terrain, with high ground that reads at a glance
  • Discord sign-in in game — one consent now covers both the website and in-game Discord
  • Large Map cell card — each cell now lists its interactive NPCs, portals, veins and plants

Interface

  • Large Map cell card — opening a cell on the Large Map now lists the NPCs you can actually interact with, portals, ore veins and gathering plants, so you can plan where to go without flying over first.
  • Discord sign-in in game — signing in with Discord now also covers in-game Discord: voice and presence connect by themselves when you enter the game, with no second browser consent.
  • Login screen sign-in options — the login screen now shows Google, Apple, Microsoft and Facebook under the Discord button; they are dimmed with a Coming soon tooltip until each one goes live.
  • Party Members window — the List in Party Finder button on an open seat now opens the Party Finder tab, instead of staying disabled with a tooltip saying it is still to come.
  • Facebook link in the menu — the menu's Facebook link now opens the official Zaos page.

Kunst

  • World maps and minimaps — Nevaeh, Airen, Frost Mountains and Sands of Mohar are redrawn on the real world layout, so markers and landmarks sit where they really are; raised ground is now shaded, and the minimap tiles are cut from the new maps.
  • Loading screen map cards — the loading screen's destination card for Nevaeh, Airen, Frost Mountains and Sands of Mohar now shows the rebuilt map art instead of the old painting.

Prestaties

  • Cities when their host changes — city monsters and the market's offline shops now wake and are taken down gradually instead of all at once, so a city handover no longer freezes everyone there for seconds.

Taal

  • Quest, dungeon and tool text — the last English-only lines in the quest corpus now read in your own language, from the Christmas event dialog and the spirit bonus lines to the dungeon and Glades menus and the guild war type refusal.

Oplossingen

  • Buying from an offline shop — fixed some offline shops answering that the shop could not be found when you tried to buy from them.
  • Rejoining a dungeon run — fixed clicking a dungeon entrance NPC refusing you on a cooldown, or opening a second instance, while your party's run was still going; you now return to your run.
  • Events after a server restart — fixed a scheduled event, such as an OX round, never opening when its map had only just come back after a restart.
  • Lag that never recovered — fixed the game never regaining its timing with you after a few slow seconds, which left your actions trailing behind until you reconnected.
  • Creating a character — fixed character creation failing for newer accounts, and the half-made character row it could leave behind.
  • Newly opened offline shops — fixed a stall opened while its city was temporarily being served elsewhere not appearing to anyone until much later.
  • Blurry interface captions — fixed centred captions being sampled across two rows, which left key hints such as the builder toolbar's chips looking doubled and half-bright.
  • Large Map after a resolution change — fixed the Large Map opening far off the edge of the screen after a resolution change; it reopens centred unless you moved it yourself.
  • Messages window search field — fixed the search and name fields in the Messages rail being drawn behind the view bar's panel, leaving them dimmed and hard to read.
  • Event Calendar banner — fixed the Event Calendar's banner image drawing squashed and mis-cropped instead of filling its frame.
  • Message timestamps — fixed message timestamps showing the month name in English no matter which language you play in.
  • Crafting yield and timer badges — fixed the crafting screen rounding an expected yield down, so 0.9 showed as 0.8, and lifted the new label on timer badges onto its proper line.
  • World Atlas state chip — fixed closed destinations and person cards in the World Atlas showing an orange state chip instead of the muted grey one.
  • Clipped table labels — fixed the last letter of labels in the guild and Conquest tables being cut short, so names like CAPITALS now read whole.
  • Item description tooltips — fixed the second line of a few pack and potion descriptions sitting a touch off centre in the tooltip.
  • Panel outlines — fixed the bottom-right corner of panel keylines never being drawn, leaving a tiny gap in the frame.
  • Marriage proposal box — fixed the German marriage proposal prompt showing a stray text tag, and stray lines appearing in the chat of the player being asked.
  • Blood Hour and maintenance notices — fixed the Blood Hour herald and the maintenance reminder being lost for that minute instead of being announced again.

Wat dit voor jou betekent

  • Client update — a new client build ships with this release, so let the patcher update before you log in.

Patch 26.11.09-897

Samenvatting

  • View distance — you now see other players and monsters up to 200 m away
  • Item icon facelift — 80 everyday item icons repainted, from potions to every wing tier

Gameplay

  • View distance — the world around you now reaches 200 m, so distant players and monsters appear long before they used to, and full nameplates with level, title and guild show out to that range for anyone in your line of sight.
  • Faction Scroll — the Faction Scroll now has a 45-day cooldown and has left the General Store; timers already running keep their current end date.

Wereld

  • Nevaeh NPCs — Nevaeh's duplicate Burub has been removed and Almon, Runesmith has moved onto that spot, so each merchant is where you expect to find them.

Interface

  • Class Modifier tooltip — the Class Modifier tooltip now reads "Up to level 30", matching the actual limit, so you no longer find out at the NPC that your character is too high.

Kunst

  • Item icon facelift — 80 everyday item icons were repainted, covering potions and elixirs, refine potions, grade enchants, dungeon keys, rings, essences and all wing tiers; same objects and colours, cleaner painted art in your bag.

Taal

  • Game Master commands — the field list, help lines and confirmation replies of /set are now translated in all nine languages instead of falling back to English.

Oplossingen

  • Private instances after a relog or warp — fixed relogging into a private boss instance or warping into one sending you to the saved exit instead of back inside your own instance.
  • Mounted nameplates and map crossings — fixed your nameplate, chat bubble and emoticon riding high above your mount, effects disappearing after crossing to another map, breaks in the plaza floor and characters vanishing at the edge of view.
  • Pets and mounts after crossing maps — fixed your pet or unridden mount blinking out and fading back in after every crossing; it now travels with you and is there the moment you arrive.
  • World Atlas checkpoint pins — fixed unlocked checkpoints wearing the locked grey padlock when you open the World Atlas without a Teleporter; discovered destinations now show their gold pin on the map and card.
  • Water reflections on castle ground — fixed characters reflected in water turning the terrain and map objects around them stark white.

Wat dit voor jou betekent

  • Client update — a new client build ships with this release, so patch before logging in.

Patch 26.11.08-18d

Samenvatting

  • Waystone Rift warps — every teleport in the world now opens a rift instead of a loading screen
  • GM and system messages in your language — command replies, event and ban messages now speak your language

Interface

  • Report window — the Report window tab strip now matches the rest of the game and the My tickets unread count keeps its place

Kunst

  • Waystone Rift warps — portals, hops, quest and NPC teleports and GM warps now play the Waystone Rift effect instead of the loading screen, which still appears when you enter from character select

Taal

  • GM commands, events and bans — command usage lines, event replies, ban messages, the private map command and the ore refine refusal now arrive in the recipient's language, in all nine languages

Oplossingen

  • Daily challenge after a relog — fixed the daily challenge losing its Ends in countdown and kill counter after logging back in, the deadline is now restored when you log in
  • Duplicate rows in the event calendar — fixed the event calendar listing some rows twice, the last copy of the arena row showing an outdated rank
  • Black world after a teleport — fixed arriving in an empty black world after a warp, the loading window now opens before the map is built
  • Guild invite refusal — fixed the refusal shown when you invite someone who is already in your own guild, which wrongly said they were in another guild
  • Repeated quest errors on login — fixed quest progress that kept trying to repair itself on every login after a deadline passed, it now settles on the first try

Wat dit voor jou betekent

  • Client update — a new client build is required, patch before you log in

Patch 26.11.08-034

Samenvatting

  • Buffs after a shard hop — your blade buffs, health and combat window survive the crossing
  • Character select and creation — now set in your faction's own courtyard
  • Nine-language text review — every language reread against the English

Gameplay

  • Buffer accounts — you can attach up to three extra buffer logins to your account at registration or in Account Security, and two players in one household may now share a machine

Wereld

  • Warp portal names — warp portals now show the destination in their name, in all nine languages

Interface

  • Large Map player marker — your position on the Large Map is now a crimson medallion with gold sonar rings, no longer blinks and scales with the atlas zoom

Kunst

  • Character select and creation — both screens now stand in a courtyard backdrop, neutral until you have a character and then your faction's own, with a clearer key-hint row
  • Startup splash — the launch screen now shows the Golden Temple of Petals key art in place of the old crest
  • Style Week and Rune Week art — Style Week and Rune Week now have their own key art and icons, and every event card shows that event's own picture

Taal

  • Nine-language text review — interface, item and skill text, quest dialogue and monster names were reread against the English in German, Spanish, French, Italian, Polish, Portuguese, Romanian and Turkish
  • English item and interface text — socket stones are now called Runes in refine prompts and item names, the Dexterity tooltip lists hit chance, evasion and physical attack, buy and sell prompts say pieces, plus many typo fixes
  • Dungeon objective notices — dungeon objective notices were rewritten so the monster's name reads correctly in every language, including the gold dungeon line that named no item at all

Oplossingen

  • Buffs after a shard hop — fixed moving between shards removing Infusion and Enchanted Blade, healing you to full and dropping the combat window, and cleared buff icons left frozen on the strip
  • Dark terrain after a portal — fixed the ground losing its sun, ambient and shadows after a portal hop, which left snow and terrain looking washed out
  • Vanishing buildings — fixed buildings disappearing instead of fading out when a transparent object was drawn in front of them
  • Missing particle effects — fixed some particle effects not being drawn at all
  • Patching blocked by integrity check — fixed the launcher refusing to patch with integrity verification failed after a release; it now re-checks and retries instead of blocking you
  • Saved window size on launch — fixed the game opening maximized on every launch and ignoring your saved window size, and it now remembers whether you left it maximized
  • HUD after closing the World Atlas — fixed the quest tracker and the side panels staying squashed or misplaced after closing the World Atlas or Filmmaker view
  • Event Calendar dates — fixed week-long events reading as one day in the Event Calendar; a run that ends on another day now names that day
  • Missing animations — fixed models such as supply chests, altars and mounts pointing at animations that do not exist, a known source of client errors

Wat dit voor jou betekent

  • Downtime — a maintenance window was required for this release
  • Client update — a new client build ships with this release, so you need to patch before playing

Patch 26.11.08-290

Samenvatting

  • Faction Scroll in the General Store — the Faction Scroll is stocked by the General Store for 1,000,000 Gold, up from 165,000; it needs level 35, no guild, no marriage or engagement, and its 15-day wait is now shared by the whole account instead of one character
  • Hair under a costume — a hidden hair costume used to show the starter cut 0 to everyone around you; your base haircut is now drawn in the world, on the select screen, in the Character Hub preview and in the Appearance window
  • Character creation looks right — re-baked creation hair fixes the flat patches on the Fringe and the solid cap on the Headband, and hand-named accessories on the assassin, shaman and warrior start cuts keep their metal and bead colours

Gameplay

  • Faction change on all five slots — changing faction only looked at the first four of the five characters on an account, so the fifth switched side without its guild or marriage being checked and kept the old faction's base outfit; every occupied slot is now checked and updated
  • Faction Scroll cooldown is account-wide — the scroll's 15-day cooldown was a per-character flag, letting a second character of the same account reverse the change immediately; it is now account-wide, the faction is read live when the scroll is used, and the scroll is only consumed on success
  • Faction Scroll price — the General Store stocks the Faction Scroll at 1,000,000 Gold, raised from 165,000; the scroll still cannot be sold back

Kunst

  • Creation hair tints — the previous bake read 31 of 32 cuts upside down and flattened everything outside the mask to flat grey, leaving patches on the Fringe and a solid cap on the Headband; colours now follow each cut's painted texture and the headband seam is covered
  • Start cut accessories — the painted pins, brooches and bead on the assassin, shaman and warrior female start cuts were tinted with the hair; hand-placed boxes now protect them, so the hair around a shaman brooch changes colour while the metal does not
  • Pre-game panels — the Sign In board and its drawers plus the character select and creation side panels let the painted artwork show through their dark fill at 75 percent, while the gold rim, ornaments, title bar, fields, buttons, tabs and text stay fully opaque

Taal

  • Website copy and FAQ in 9 locales — all nine site locales say Hair in 16 colours, and the faction FAQ explains that the Faction Scroll is bought from the General Store for 1,000,000 Gold, needs level 35, blocks guild members and anyone married or engaged, and may be used once every 15 days per account; Yang is now called Gold

Oplossingen

  • Base outfit stuck on the old faction — after an account-wide faction change, a recently logged-out character returned with the previous faction's base body and would store it permanently; the base outfit is re-derived from the faction every time the character loads
  • Hidden hair costume showed hair 0 — with a hair costume set to hidden, everyone in view saw starter hair 0 rather than the cut you created with, while removing the costume restored it correctly; hidden now shows your base hair, and the character select screen shows the same thing
  • Appearance window reset your haircut — the Appearance window opened on hair 0 whenever a hair costume was worn, so applying any other change overwrote your real haircut; it and the Character Hub equipment-only preview now read the base hair the server sends, and the preview uses your own face and tint
  • Invisible wall in the Primordial Land — re-used world objects kept the collision shapes of whatever object used the slot before them, so after a warp rebuilt the area the Primordial Land hell tent became a solid movement wall drawn dark at night; collision is now cleared with the rest of the object's state
  • Desync after a cross-core jump — crossing between cores, for example a jump onto open water in Airen that the server recalled to the empire spawn, left your body standing at the refused target while the server had you elsewhere; the arriving area now re-places your character at the real position
  • Quest rewards overlapped the icon — on pages such as Bruce in The City Watch, the Rewards title was drawn underneath the Chirvas Sword icon cell; an item row that follows a written line is now pushed down a line, the text below moves with it and the dialogue band grows to match
  • Narrow quest band on title-only pages — centred titles closed before the line break were counted as body text, so a page that only titled its speaker drew a 320 px column, a 752 px band at 1920, instead of the full width; those pages now measure correctly

Wat dit voor jou betekent

  • Client update — a new client build, 2026.11.08.149, shipped with this release and players need to patch
  • No downtime — no maintenance window was required, so the game stayed up through the release

Patch 26.11.08-120

Samenvatting

  • Dungeon entry window — the Chaos Tower and Fortune Hall entrance NPCs no longer warp you straight in; they open a window with the dungeon name, its description, ticked or crossed requirements (level, key, solo, cooldown) and Enter or Cancel, so you can see why you cannot get in before you commit
  • Nine languages reviewed end to end — English was reviewed line by line and every translation followed: German, French, Spanish, Italian, Polish, Portuguese, Romanian and Turkish got machine-translation errors, wrong terms, missing accents and formal wording fixed across server messages, quest dialogue, monster, NPC and item names, interface text and the wiki
  • New login screen — the single world-map still is retired; a cathedral courtyard, a citadel above the mist and a harbor hold 8 seconds each and crossfade over 1.5 seconds, starting on a random one every launch

Gameplay

  • Character creation hair — the hair choice at character creation and in the appearance scroll is capped to the starting hair and three cuts, and Anna the Stylist no longer sells hair: her four hair shop options are gone from her menu

Wereld

  • Chaos Tower objectives — floors 1, 2, 4 and 7 gain a Defeat the monsters on this floor counter row of 285, 120, 61 and 69 before the stones or boss row, the counter no longer resets to 0 when the target spawns, floors 2 and 7 tick the boss row when it dies instead of when it spawns, and floor 6 gains a hint row naming the Chaos Pendulum
  • Dreaded Glades kept to one line — the end-game guide, the Glades map page and the start guide described the Dreaded Glades with lore, bonuses and creatures; each now keeps one line, and the end-game guide is titled Highest level: what now? instead of naming a level above the Phase 1 cap of 90

Interface

  • Developer debug text in chat — You warp to ( x, y ), Cannot find map and quest give_item argument errors were developer debug lines sent to every player; they now go to the server log instead, and the legacy MSG prefix reads as a translated Message line
  • Costume command and item names — labels in the /costume output are translated per recipient and item names are looked up per language instead of using one shared name

Kunst

  • Tintable haircuts 100-103 — the 32 grey tint textures were re-baked so Silver, Snow white, Platinum and Ash blond no longer all render as the same flat white, and new keep-masks let the hair colour change while headbands, beads and buckles stay as painted
  • Discord Rich Presence — Rich Presence now ships 1024x1024 art for the eight classes, the Stellar and Drakkan faction badges, the Zaos logo on the menu state and an invite cover on invites, and the fallback text (menus state, the two buttons, class name and level tag) is shown in your own client language

Taal

  • Shard wording everywhere — the 14 channel messages (party leader, friend or guild leader on another shard, switching shard, party-finder bodies), quest tournament lines, interface strings and the wiki now speak of shards instead of channels, with the matching word chosen per language
  • English server messages and quests — broken English (futher, yout shop is have been, aswell, tought), shouting in system lines and developer words such as Affects are not loaded yet are replaced with plain en-GB text with a next step where one was missing, and the welcome letter every player reads first was rewritten and signed The Zaos Team
  • One term per concept — 99 server messages tagged Group now say Party to match the chat tab and party windows, Metin stone becomes Totem (the game's own name, 28 Totems in the monster names), the storage NPC says Storeroom, the acce system is Wings rather than Sash or Shoulder Sashes, and the premium currency is Zens
  • Monster, NPC and item names — across German, Spanish, French, Italian, Polish, Portuguese, Romanian and Turkish, portal and exit NPCs now name the maps in that language, weaponsmiths and armoursmiths no longer share or swap names, soul-name grammar is fixed, and item names in the chat links match the reviewed client names
  • Buff bar skill names — the buff bar still showed Aura of the Sword, Enchanted Armour, Ghost of the Flame and Neutralise Spell while the skill window named them Infusion, Infused Armour, Defile and Disrupt; the names now match
  • Missing and placeholder text — the Guild Build right message had no row at all, the three guild land map names were missing in eight languages, the storage NPC menu titles and the enter-a-number retry prompt were raw English, blend potion tooltips showed their own key, and the Romanian restart notice was empty
  • Wiki in nine languages — terms, en-GB spelling and unclear sentences were fixed in English, the faction war page points at the Discord, missing links were restored, reversed ferry and flight directions corrected, the fishing page's duplicated Clams section rebuilt, and status labels now quote the client's Safe Zone and Open PvP pills

Oplossingen

  • Auras drew under flying mounts — Shaman Resistance, Reflect, Swiftness and every other effect attached without a bone were drawn at the actor root on the ground while the rider sat up to about 4 m higher on the mount's saddle; they now follow the rider's seat every frame, correctly placed when you mount, dismount and change mount
  • Client crash at start-up — the Discord Rich Presence text was read before the client registered its locale handler, so the client could crash before reaching the login screen; it now falls back to English text in that moment and starts normally
  • No water at the Low graphics preset — with the water shader off (the Low preset) no water drew at all on D3D11 and every water patch was refused, leaving Jonah's pond in Nevaeh looking like a sand pit; the Low water look now renders properly
  • Launcher news panel was empty — the launcher still asked the retired app.zaos.global host, which has had no DNS record since the 2026-11-05 cutover, so the prod news and changelog panel showed nothing; it now reads from zaos.global
  • Dark character portraits and busts — preview actors started at alpha 0 and faded in over 0.5 s, but a still portrait freezes its snapshot after 400 ms, so the target-board face and every still bust stayed about 0.77x too dark for as long as they were shown; previews are now opaque immediately
  • Screenshots overwriting each other — screenshots were named by second, so several captures inside one wall-clock second resolved to the same path and the earlier files were truncated; names now include milliseconds plus a collision suffix, keeping chronological sorting
  • Pet evolution and percentage messages — Your pet must have 100% experience and similar Italian, Polish and Turkish lines were sent through a printf-style channel where the percent plus a letter read as a conversion and printed garbage; the English and all nine translations now end the percentage with punctuation
  • Objectives overlapping their counters — objectives were measured in a 10 px font but drawn in the 12 px body font, so a long label such as blocking ran under its counter in the Stages list; they are now measured in the font they are drawn in
  • Report window opened off-centre — it centred using its 300 px build height and opened at y 390 at 1080 instead of 343; it now opens correctly centred
  • Wrong delete level in the interface — German, Spanish, French, Italian, Polish, Portuguese, Romanian and Turkish client text named a delete level of 69 where the correct level is 49; it now reads 49 in all of them
  • Login screen region prompt — in Spanish, French, Italian, Portuguese, Romanian and Turkish the login screen's region and shard prompts were machine-translated into invoice wording such as place for issuing an invoice or where the bill should be sent; they now name the region and shard
  • Event notice gender in Spanish and Romanian — the Romanian and Spanish notices read as Saptamana stilului este activ and Semana del estilo esta activo; the notice is now phrased as In desfasurare acum or En curso ahora followed by the event name
  • Maintenance pill label cut off — Przerwa techniczna and Mantenimiento were elided on the 142 px HUD button; the pill now reads Przerwa and Pausa while the window and notices keep the full term

Wat dit voor jou betekent

  • Client update — client build 2026.11.07.147 is live; patch through the launcher before playing
  • No downtime — no maintenance window was required for this release

Patch 26.11.07-d09

Samenvatting

  • Sign in with Discord — beta registration and login are one-step Discord sign-in: the account is created from your Discord identity, a username is generated for you, and Security's Set a password lets you add your own later; password and e-mail sign-up are closed while the beta runs
  • Cross-language chat actually translates — the translation layer was sending 97% of cross-language lines untranslated on the stress cluster; readers-only filling, parallel translation calls, an accurate hold deadline and much higher concurrency ceilings mean local, guild and whisper lines now arrive in your language
  • New look and a client patch — the V2 logo set lands on the launcher, splash, login, loading and website, all 32 creation haircuts were rebuilt, and every 3D preview sits on a new studio backdrop; the release needed maintenance and a new client build

Gameplay

  • Chat translation — translation now fills only the locales a reader is actually waiting on, runs a line's calls in parallel instead of one after another, raises the concurrency ceilings (gate 8 to 256, workers 16 to 64) and fixes a hold deadline that gave 1.0-2.0 s instead of the configured 2.0 s; a partial cache row no longer counts as a hit for a locale it does not cover
  • Stable keeper and GMs — the stable keeper's GM gate was left permanently open, so GMs received the horse quests everywhere, live included; it now follows the standard rule and only opens on a test server

Wereld

  • Presentation page — the presentation gains a trailer block after the hero, a seals module with 10 seals and 4 skins that play the hovered companion's in-game clip, Wing Skins on a band along the picture, a re-shot Take to the sky loop of Dymias over the Nevaeh Outskirts gate with the whole wingspan in frame, a built guild island for the Guilds beat, and the Story section replaced by the Road to 90

Interface

  • Discord one-step sign-up — create your Zaos account from Discord: no password, no e-mail form, with the community join handled for you
  • Mac download — the pipeline builds and publishes Zaos.dmg, and the Download page's Mac tab explains how to get past Gatekeeper using macOS's own menu names in all 9 languages; the DMG is unsigned for now, and the first-start line counts the roughly 0.2 GB Wine download the way Linux counts its runtime
  • Window close and help buttons — these windows drew their own 20 px close and question-mark boxes; they now use the shared 23 px title bar close with its tooltip and the standard help icon beside it, and the Infusion window is a normal system board at 902 x 662 instead of a custom title band
  • Graphics defaults — the first-run graphics defaults only switched water reflection on at Ultra while the engine treats it as a High feature; High now enables it, so a High preset looks the way it is meant to
  • Create screen appearance hint — the Appearance hint is one centred line under the 276 px Customise button, and German at 321 px, Italian at 296, Polish at 297 and Turkish at 292 overflowed at both 1366 and 1920; shorter wording with the same meaning now measures 243, 243, 266 and 208 px
  • Discord beta reports — the #beta-reports and #beta-suggestions channels take reports through /report and /suggest forms, including a private exploit option: each becomes a support ticket, is triaged, and when the fix ships the thread and the reporter are told Fixed in that version, including when a ticket is reopened and fixed again in a later release; all copy is available in 9 languages
  • Affiliate programme — a new Affiliates tab on your account: a /r/ referral link attributed once at sign-up, Affiliate pays 10% in Zens, Premium 5% Zens plus 5% cash at 10 paying players a quarter, and Partner 10% cash on quarterly bands, with payouts by Wise or bank transfer, PayPal or Payoneer; refunds, disputes and fraud warnings void commissions
  • Website home page — Home now carries the hero with Play free and Discover Zaos, patch notes showing the newest release as a sheet plus four earlier ones, the latest three news articles and the live events board; signed in it greets you with Download, Account and your vote-ready count
  • Website forms and toasts — a form with a captcha keeps its submit unavailable until the captcha is solved, but a press still scrolls to it and says you need to complete the captcha to continue in 9 languages; every request-sending button shows a spinner in place and ignores further presses, throttled posts show the translated too-many-requests message, and site toasts now sit top-right under the header
  • Website 404s and page titles — missing articles, CMS pages and changelog versions redirected to a list page instead of answering 404; the error page now takes its language from the URL even when no route matched, shows the translated message and links Home in that language and the Discord invite, and seven pages stopped appending the brand twice
  • Default account avatar — the header account pill and the in-game shop pill drew your main character's bust, leaving an empty circle for an account without characters; both now show the display name's first letter in gold, the same monogram the sign-in gate uses
  • Landing page — the beta start reads Friday 13 November at 18:00 UTC rather than the visitor's own zone, the landing shows a Discord registration card through its soon, open, welcome and live states instead of an e-mail waitlist, and the Android and iOS buttons carry a Coming soon line with a dashed edge while Windows, macOS and Linux are unchanged

Kunst

  • Female creation haircuts — haircuts 104-111 for female assassin, shaman, warrior and sura no longer let the head poke through at the temples and ears; the braids, ponytail and braided crown are real geometry instead of stubs, the High ponytail falls as one tail from the tie and the Messy bun is a loose cluster with no flat slab at the back
  • Male creation haircuts — male cuts 104-111 are rebuilt: a ragged swept mohawk crest, a quiffed undercut, a round closed crown, a braid that hangs clear of the armour, strands matched to each body's painted hair and stubble in the same colour; Slicked back is combed from the hairline with the forehead clear, and shaman's own cut 101 is now named Quiff in all 9 languages
  • Hair thumbnails in the appearance picker — the appearance picker's hair thumbnails for male warrior, sura, assassin and shaman are re-baked against the rebuilt cuts, and the assassin bake no longer frames the pauldron instead of the head
  • Arcane stage preview backdrop — Character Hub equipment and costume wells, item tooltips, shop and market displays and pet previews drew over a cropped official store image; they now use a new generated backdrop, a dark studio with a spotlight and a gold rune circle where the feet stand
  • Self HUD portrait — the class bust did not fit the dragon ornament and sat on a flat black square; the bust is now a disc clipped inside the ring's gold, over the target board's semi-transparent dark glass that never darkens the face, and the panel behind the ring has the ring's disc cut out so no dark plate shows beside the hair
  • Logo rebrand — the V2 logo set replaces the old lettering everywhere: the zaos.exe icon and startup splash, the login, character select and loading logos, the mega menu header, the GM symbol and aura, the Christmas wall emblem, the launcher and installer icons, and the website crest, favicon and e-mails

Prestaties

  • Duplicated monster effects — the ice pillar NPC 9115 drew its effect twice from spawn, 392 particle quads a frame, and a third copy appeared after a re-armour; the 87 monster and NPC models that carry such effects now attach exactly one live copy each
  • Crash reports on Mac and Linux — the crash reporter could not find its library when launched under Wine and died at start with a missing-DLL status, so crashes on macOS and Linux were never reported; the library folder is now passed to child processes as well
  • Translation database workers — each translation worker kept one database connection for life with no ping or retry, so once idle past the server timeout every write-back failed and every cold read silently returned nothing; a worker now reconnects and retries once, with a 10 s hold-off after a failed connect
  • Scheduled task reliability — when many scheduled database tasks came due in one tick, those refused past the in-flight limit were recorded as failed and never retried, losing those runs; the scheduler now caps them cluster-wide at 12 in flight and defers the rest to the next tick instead of discarding them

Taal

  • Companion age — the seal tooltip and the Companions board printed the age with a fixed plural, so a one-day-old companion read Age 1 Days or Alter 1 Tage; both now use proper singular and plural day forms in English, German, Spanish, French, Italian, Polish, Portuguese, Romanian and Turkish
  • Quest and shop text fixes — Luke's shop menu read Acessory in English and Italian, German used a wrong word and Romanian mixed in English; Ukan's line and the eight class path descriptions were rewritten in English without the grammar errors, with German and French typo fixes alongside
  • Dialog punctuation and mojibake — a line break placed before a comma or full stop left the punctuation at the start of the next dialog line across Spanish, French, Italian, Polish, Portuguese and Turkish; the punctuation now sits before the break, French keeps its space before ! ? : ;, and two Spanish mojibake marks plus Italian and Polish typos are fixed
  • German autopath and event notices — the German autopath line used nach, which is for places, where the target is usually a person; and the event notice put a gendered adjective after the event name, so Spanish, Polish and Romanian read wrong for half the events; all three now use a neutral now on form
  • Website in 9 languages — every language got a core and presentation review: consistent address form (vous in French, tu in Portuguese and Romanian, sen in Turkish, no formal Sie in German), the right words for Username, Item Shop and Two-step verification, reversed and wrong translations fixed, real Polish plural forms, French non-breaking spaces, and class path names matching the client
  • English website wording — buttons, menu items and tabs are in Title Case, Username replaces game login, Item Shop Storage matches the in-game window, stock Laravel and legacy messages are rewritten to say what happened and what to do next without developer words, party-finder notices say shard instead of channel, and the wrong weekday for 10 November is corrected

Oplossingen

  • Cheque deposit above the gold cap — depositing cheques that would push you past 1,000,000,000 gold took the cheques and paid nothing; the bank now refuses first
  • Items on four companion vnums would not load — a September renumber left items held on vnums 18609, 18610, 55510 and 55511 without item_proto rows, so a character carrying one failed to load the item at every login; they now resolve to 18640 Dymias, 18653 Ernine skin, 55541 Dymias Egg and 55542 Nyrveid Egg across every table that stores an item by vnum
  • Town warps landing in a field copy — a server core that does not host a map read every cell of its town as unsafe, so a warp to that town (Nevaeh was the reported case) routed you into a field copy instead of the city; such a core now answers from the map's city bounding box
  • Daily and arena challenges stuck expired — daily and arena challenges restart themselves when they expire, but the row stayed EXPIRED and refused the new deadline, so your challenge read expired forever and every login logged a repair; restarting a challenge on the same step now reactivates it
  • Guild skills played no animation — guild skills 152-157 had their animations registered at the wrong motion indices, so every guild cast played no motion and no cast effect at all; they are now registered at the indices the skill data and the server both use
  • Walking into city gate walls — a placed building's collision range was built from its first model part only, so a multi-part building whose first part is its roof (Nevaeh's Giran_DG among them) never stopped a walker at its foot; 34 of 4934 shape-carrying placements across the 27 Phase-1 maps are affected, including signs, fences, light towers, ruins and furnaces
  • Rarity refine percentage desync — the server compared the client's quoted rarity refine chance against 0, so every rarity refine was flagged as a percentage desync; it now quotes the rarity recipe's own computed rate, making the check meaningful
  • Preview backdrops at higher UI scale — the preview backdrop was drawn against the full back buffer while the interface draws in scaled pixel space, so at scale 2.0 each preview well showed only the top-left quarter of the image; it now fills its slot at every interface scale
  • Character Hub zoom with wings — with an r2 or r3 Wing Skin the preview measured a 270-unit box around a 179-unit body, so each zoom step closed in on empty air and the face slid off the bottom of the well; close zoom now measures the body alone, while the full shot still fits the wings
  • Other players' dances cut short — position reports from a dancing player made every observer stop the emotion after roughly 0.8 seconds; a position snap no longer ends a playing emotion, while walking, attacking, being hit and emotion stop still do
  • Female Assassin V1 armour neck — the V1 Assassin female armour draws its face and its nape in one mesh, and the whole mesh was hidden with the face, so the detached head floated over a hollow collar on the select screen and in world; only the face groups are hidden now
  • Palm and pine tree shadowing — the three plechito palm models asked for a self-shadow texture that was never shipped, so they drew flat and logged a load failure; separately, a species with no shadow map kept the previous species' map bound and its needles drew at about 0.45x brightness, which affected the magic-forest pine
  • Doubled GM staff mark — with GM affects enabled both the base flag and the rank flag registered the same staff mark effect, so the mark was drawn twice on top of itself; the engine now follows the same rule the script side already used
  • Login screen language switch — changing language on the login screen destroyed the animated backdrop until the next window resize, and the maintenance card kept its first language's title and buttons; both now follow the switch, and the social timeout popup's Cancel button is translated per call instead of being bound once at startup
  • Character select at 1366x768 — the character select screen only ran its compaction ladder on a resize, so a client opened at 1366x768 overflowed the left column and pushed the Back to sign in button off-screen; it now compacts at build and after the roster is set
  • Social login froze the client — the social token poll and the Discord token exchange held the interpreter lock during their blocking HTTP request, so a slow or unanswering host froze the entire client; measured, a claim against a host that never answered took 8.0 s with no other Python running; the request now releases the lock
  • Social sign-in throttled by the website — the claim poll ran every 1.5 s, 40 a minute against a 30-a-minute throttle, so polls past the 31st came back refused and a minted token sat unused until the window reopened; the poll is now every 2.5 s, 24 a minute
  • Launcher graphics warning on Mac — any Wine host was assumed to be Linux, so a Mac that failed to start Direct3D was told its driver lacks Vulkan, which no Mac can install; a Mac host now reads that Zaos could not start its Direct3D 11 graphics and to update macOS, while Linux keeps the Vulkan text
  • Bonus tools highlighted the wrong gear — the inventory counted bonus slots incorrectly and read every weapon and armour as a valid target for change and add-bonus tools; it now counts the 5 normal slots by type as the server does, and the Blessing Marble correctly requires exactly 4
  • Item tooltip stray divider line — the hidden Quick Look strip left half of its divider on the board, drawing a stray line through the footer area, and the offline shop's Sold pair was appended after the footer where the strip opens over it; both now sit in the right order
  • Incubator seal glow off-centre — the seal glow was scaled twice in the incubator reveal, so the 120 x 102 glow was placed as if it were 72 x 61 and sat 24 px right and 20 px below the seal; it is centred on the seal again
  • Guild Creation Permit icon — the Guild Creation Permit had no icon assigned and drew the missing-icon cross in your inventory; it now uses the warcraft certificate icon
  • All tickets empty after filing a report — opening a freshly created Support ticket did not load your ticket list, so the thread's back link showed You have no tickets yet to a player who had just filed one; the list is loaded when it is empty
  • Client errors on affects, empty slots and campfires — removing the mount skill icons while the Reputation icon was up raised an error, and double-clicking a slot after its stack ran out asked the engine about a null item; both now exit cleanly, along with a campfire motion report from staging

Wat dit voor jou betekent

  • Downtime — the servers were taken down for a maintenance window to deploy this release
  • Client update — patch to client build 2026.11.07.145 through the launcher before signing in

Patch 26.11.06-3a3

Samenvatting

  • Affiliate programme — players who bring paying players now earn a share of what those players spend on Zens: Affiliate 10% in Zens, Premium 5% Zens plus 5% cash at 10 paying players a quarter, Partner 10% cash in quarterly bands, with referral links, a player tab and payouts
  • Login and character select fixes — the login screen keeps its backdrop and translates the maintenance card when you switch language, and character select now compacts its left column at build time so a 1366x768 screen no longer pushes Back to sign in off the bottom
  • Client update — client build 2026.11.06.141 is live; players need to patch, and no maintenance window was required

Interface

  • Affiliate account tab — the Affiliates tab shows your referral link, the players it brought, commissions earned and payout history; attribution happens once at sign-up through a /r/ code link, counts use proper plural forms in every locale, and payouts are described as on day 15 of each month
  • Home page — Home is now a single page: a hero with Play free and Discover Zaos for guests, a welcome with Download and Account when signed in, patch notes showing the newest release as a sheet plus the upcoming and 4 earlier ones, the latest 3 news articles, and the live events board
  • Captcha-gated forms and sending state — forms with a captcha keep their submit unavailable until it is solved; pressing anyway scrolls to the captcha, highlights it and says you need to complete the captcha to continue, in 9 locales. Every request-sending button on the site, account, shop, support and staff dashboard shows a spinner in place and ignores further presses
  • Beta landing page — the landing page now always shows the closed-beta start in UTC instead of the visitor's own time zone, and switches from the pre-beta countdown with invites to the live beta version with registrations closed and a launch waitlist at 18:00 UTC
  • Presentation page — the Presentation gained a seals module showing 10 seals and 4 skins in four groups with a preview pane that plays the hovered companion's in-game clip, the official trailer right under the hero, looping Read the ground and Take to the sky clips, a built Holdfast guild island with its Works page, and a Nevaeh capital pin
  • Mobile platforms marked coming soon — on the Landing and Presentation pages the Android and iOS buttons show Coming soon as a second line with a dashed edge and a dimmer icon, in all 9 locales; Windows, macOS and Linux are unchanged
  • Site toasts — site notifications now appear top-right, 14 px below the fixed header and aligned with the Play button at every width, instead of bottom-centre over the page content; the shop embed keeps its bottom-centre toast
  • Account email and sign-up flow — registration moved into the gate frame with a Check your inbox page, an expired or already-used confirmation link now says so in 9 locales, and the change-email form no longer stretches past its panel with a long button label, stacking its buttons on phones

Prestaties

  • Effect duplication on monsters and NPCs — NPCs and monsters whose model carries an effect attached it twice on spawn and once more on every re-armour, so the ice pillar NPC 9115 drew its effect twice at 392 particle quads a frame; each model now keeps a single live copy. 87 monster and NPC models carry such effects

Taal

  • Real 404 pages in your language — a missing article, CMS page or changelog version now answers a real 404 instead of silently redirecting; the error page takes its language from the URL even when no route matched, shows the translated message instead of an English route error, and links Home in that language plus the Discord invite
  • Throttled form messages — when a website form post is throttled the localized 429 message is shown, and the sent panel's column no longer shifts

Oplossingen

  • Login backdrop after a language switch — changing the language on the login screen destroyed the backdrop image, leaving the screen black until the window was resized; the backdrop now survives a language switch
  • Maintenance card language — the maintenance card on the login screen kept the title and buttons of whichever language loaded first; it now re-reads its text when you switch language
  • Character select at 1366x768 — on a 1366x768 screen the character select left column overflowed because its compaction ladder only ran on a resize; it now runs when the screen is built and again after the roster is set, keeping Back to sign in reachable
  • Dances cut short for other players — on every observer, a dancing player's movement report ended the emotion roughly 0.8 s in while the dancer saw it play out in full; the snap no longer stops a playing emotion, while a walk, an attack, a hit and emotion stop still do
  • Walking into buildings — a placed building's collision range was built from its first model part only, so a building whose first part is its roof never blocked a walker at its foot and characters walked around 200 units into the city gate wall; the range now spans all parts. 34 of 4934 shape-carrying placements across the 27 Phase-1 maps were affected
  • Dark pine needles in the magic forest — a tree species with no self-shadow map reused the previous species' shadow map, so Nevaeh's magic-forest pine drew its needles at roughly 0.45x brightness; the shadow stage is now cleared for species that have none
  • Crash reports under Wine — under Wine on macOS and Linux the crash reporter could not find its library and died on every start, so no crash report was ever sent; the library folder is now passed to child processes and the reporter starts
  • Water reflection default on High — the client's first-run graphics defaults only enabled water reflection on Ultra; it is now on from the High tier, matching the engine's own defaults
  • Companion age wording — the seal tooltip and the Companions board printed the age with a fixed plural, so a one-day-old seal read Age 1 Days or Alter 1 Tage; both now use proper plural forms in all 9 locales: en day/days, de Tag/Tage, es día/días, fr jour/jours, it giorno/giorni, pl dzień/dni, pt dia/dias, ro zi/zile, tr gün
  • Incubator seal glow off-centre — the glow behind a revealed seal in the incubator was scaled twice and centred on the wrong box, placing it 24 px right and 20 px below the seal; it now sits centred
  • Wrong Vulkan warning on Mac — when Direct3D failed to start under Wine, the launcher always blamed a missing Vulkan driver on Linux, even on a Mac; a macOS host now reads that Zaos could not start its Direct3D 11 graphics on this Mac and to update macOS, while Linux keeps the Vulkan text

Wat dit voor jou betekent

  • Client update — a new client build, 2026.11.06.141, shipped with this release; players need to patch
  • No downtime — no maintenance window was required for this release

Patch 26.11.06-cce

Samenvatting

  • Companion seals get their own art and names — 10 seal icons, 10 egg icons and 16 named skin icons drawn from each creature's in-game model, and every seal in your bag or equipment now shows its own given name in the tooltip instead of just its age
  • Gilded Talon cursor set — the steel-and-orb cursor is replaced by the Gilded Talon set for every pointer state, with its own art for Target and Magic, and the hardware cursors no longer draw inside a black square
  • Guild fixes across power, ladder and war — guild Dragon Power now updates on the core the leader is on, a guild no longer appears twice on the ladder after a leadership change, and a forfeited guild war is labelled a win or loss instead of a draw

Wereld

  • Companion seals, eggs and skins — 10 seal icons showing the companion bursting out of its portal, 10 painted egg icons on their kind's iron stand and the 16 named skins now have their own art drawn from each creature's model; Tarit and Rurath no longer wear Spindler growth icons

Interface

  • Companion seal names in the tooltip — a seal that is not summoned showed only its age, and two seals of the same species shared one name; the tooltip now leads the second row with that seal's own given name followed by its age, for every seal in your inventory and equipment
  • Upgrade window stays centred — re-centres when the materials list grows the window after it has opened, and leaves it alone once you have dragged it
  • Character creation — almost every Appearance option edits the head, so the step now opens on the face camera with the wheel still zooming out to the bust and the full figure; Esc in the name field now walks back a step, Appearance or Name to Class and Class out of creation
  • Linux download — the Linux installer manifest is now accepted and the Linux tab no longer reads Soon: it shows the install command, names the game runtime in the size line and adds a step for running it in a terminal and one for the Vulkan driver, in all 9 locales; the installer now also runs correctly under dash
  • Sign-up without a date of birth — the day, month and year row and the parent-email row are gone from registration and social completion, the age gate and parental consent flow are removed, a confirmed email activates the account as before, and social sign-ups are active at once
  • Sign-up and login on phones — the captcha widget has a 300 px minimum but the auth card's content box is 260 px at 360 px wide, which pushed every field past the card's right edge on login, register, reset, social completion and support; a slot under 300 px now gets the 150 px compact widget
  • Social sign-in buttons — Discord and Facebook were hard-coded, so Facebook appeared on production although it is disabled and sign-in with it was refused; the pages now render the server's provider list, and a single provider spans the row
  • Classes on the presentation page — each class is presented as a row with its two paths, each with a badge, name and one line, replacing the four cards followed by an 8-badge grid and stacked list; rebuilt in all 9 locales from each locale's existing class and path text
  • Site header on phones — the Play button ran off 360 to 430 px screens in 7 of 9 locales, by 100 px at 360 in French; the logo now gives way first down to 96 px, the right-hand group never shrinks and the button tightens its type slightly
  • Public landing page — the landing page, its early-access signup and the legal pages are open and indexable to everyone, and a locked guest visiting any other page is sent to the landing page in their URL's language instead of the lock screen; sign-in flows are unchanged
  • Discord link — the redirect pointed at an old placeholder invite in every environment; it now opens the live invite, while any value staff set in site settings is left alone
  • Launcher news sample — the sample news shown in the launcher and on the login screen is now generated from the client's own content, so it no longer advertises a channel number that was removed, and the Portuguese forms match

Kunst

  • Gilded Talon cursors — the legacy steel-and-orb cursor atlas is replaced by the Gilded Talon set, with a red-enamel badge per state and dedicated Target and Magic art instead of reusing Attack and the chair; the hardware cursors are now 32-bit with alpha, so talk, can't-go and door no longer draw inside a black square

Prestaties

  • Monster animation errors — 73 server and 28 client animation list lines named clips that exist on neither side; removing them changes nothing about what plays or how the server times attacks, but stops the warning spam each time one of those monsters loads

Taal

  • Event names in all 9 locales — the server's event texts were regenerated from the client catalog, covering 9 locales and 38 keys: Rune Week, Style Week and Blood Hour no longer fall back to English, and six drifted texts including Tortuga, chests, OX, Lawless Zone and PvP Arena now match the client, with alignment renamed to Reputation

Oplossingen

  • Guild Dragon Power on the sending server — a Dragon Power Recharge left the leader's own server unchanged and a guild skill was never paid for there, while every other server and the database moved; the sending server now applies the change itself and the others mirror it
  • Guild listed twice on the ranking ladder — a guild was added to the ranking ladder again on creation and on every leadership change, leaving the stale entry in place so the ladder showed it twice; the ladder now re-scores the existing entry
  • Guild war result card reads the server verdict — the result card and end ribbon guessed win, lose or draw from the two scores, so a war won because the other guild left the field read as a draw while the database paid the winner the pot and moved the ladder; both now use the server's verdict, and a late verdict re-labels the card and ribbon
  • Cross-server teleport landing spot — a cross-server arrival that landed on an unwalkable cell, such as the blocked strip along a map edge, recalled the player to the empire spawn point instead; arrivals now resolve to the nearest standable cell at the intended destination
  • Party invite region name cut off — four world sub-area keys run past the invite card's 32-character field, so invites from Frost Mountains Fields, Nevaeh Swamp Graveyard, Nevaeh Ancient Temple and Frost Mountains Town arrived truncated and the dialog showed a cut name; the invite dialog now shows the full localized name and classes the area correctly
  • Water reflection sky too dark — the terrain shadow-receive pass was missing the reflection waterline clip, so mirrored ground below the waterline was multiplied over everything behind it and the sky in the reflection read far darker than it should, with the ground's baked shadow pattern smeared across it
  • Guild building ghost stayed opaque — the rigid meshes of a fading actor ignored its blend alpha, so a guild building's scaffold ghost stayed fully opaque while a character beside it faded in the same frame; the fade now reaches every mesh of the actor
  • Dialogue busts faced different ways — the bust angle was measured from whatever idle frame the measurement happened to land on, so the same NPC could be held at one angle once and a very different one the next time; the measurement is now taken at the idle motion's first frame
  • Character preview framed on the hair — a multi-part model's bounding box kept only the last part, so a character preview could be framed on the hair alone; every part is now included, and dungeon block culling no longer reuses the x range for y and z
  • Switchbot totals after you press Stop — the telemetry panel kept the last periodic sample when you stopped a Switchbot slot yourself, while the finished, out-of-funds, out-of-materials and item-gone paths all sent final figures; Stop now flushes the run's totals too
  • Chat scrollbar hidden on a full log — the scrollbar was only placed when the visible line count changed, so once the log was full it stayed hidden in the corner over a log that actually scrolls; it is now re-placed whenever the line count changes
  • Queued party invite vanished — with notification toasts off, the follow-up packet for the same party invite rebuilt the dialog and the queue entry read as answered, so a queued invite silently disappeared or popped over the prompt on screen with no 1 of N badge; the entry now follows the live dialog
  • Storeroom and Item Shop Storage placement — at 1366x768 the chat log, its tabs and the input row drew over the lower rows, page tabs and Close button, and the 490 px Storeroom ran 22 px past the bottom of the screen; both windows now raise to the top when opened and are clamped on screen, keeping your own dragged position when they fit
  • Guild war HUD greyed the wrong gauge — both shields greyed the right-hand gauge, so on a lost war the left gauge stayed lit at 0 tickets; each shield now greys its own gauge
  • Guild war card appeared over the player panel — the card was shown after the dock had already placed it, undoing the dock's decision to page it away, so it came up at the screen corner over the player panel while the pager still said 1 more; it is now shown first and the dock's placement stands
  • Settings unsaved-changes question hidden — re-opening or clicking the settings window covered the pending Keep or Revert question, so Close and Escape only re-asked a question you could not see while both windows took clicks in the centre of the screen; the question is now re-raised over its window
  • Duplicate hint over the shop name field — after a shop closed back into the builder, a hidden measuring widget was re-shown and drew the hint a second time at the page's top-left, on top of the shop name field
  • Closed-shop summary hidden by the bag — the Market raised its hub over the summary prompt, which at 1366 hid it completely; prompts on screen are now raised again once the bag is placed
  • Tooltips off-centre on legacy widgets — those widgets kept the tooltip at the position it had when its text was first set, so a widget that had since changed width showed its tip off to one side; every widget now re-centres its text tooltip when it is shown
  • White ring around dungeon list icons — four 30 px dungeon icons stored white under their transparent pixels, which bilinear filtering bled into a light ring once the Dungeon window drew them scaled; the transparent pixels now carry their nearest opaque neighbour's colour, with every visible pixel unchanged

Wat dit voor jou betekent

  • Client update — a new client build, 2026.11.06.138, shipped with this release and players need to patch
  • No downtime — no maintenance window was required for this release